The TankerTown Collective

The Road to Ashenport
Session #1

The adventurers invested rumours of a suspicious mine, only to encounter a terrible dracolich when they first attempted to enter the mine. Although victorious in the battle, pulling the beat out of the mine had badly destabalized it, causing the entrance to collapse as the adventurers barely escaped along with the corpse of the man who raised it.

The corpse later turned out to be Luther, a prominent priest of Pelor. Following his trails revealed a string of personal contacts who Luther had driven to madness by encouraging them to push their magical arts to dangers extremes, due to an unnamed looming threat.

These extremes included a calzone golem, a town compelled to walk into the sea, and a town torn to shreds by the walking undead.

Whatever had convinced Luther and his associates, marked by a mysterious white hand, to abandon their morals and their god must be a terrible threat indeed.

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TankerTown and the New Deal
Session #2

The adventurers travelled to Ashenport to question one of colleauges, the local priest of Pelor. However, as they neared the town they were buffeted by torrential storms, and took shelter in the local Smooth Sailing Inn.

The inn was home to other guests, including a contigent of soldiers from Neverwinter who were tasked with securing the town in advance of a vanguard ordered to pacify increasing orc raids int eh area. Another group vied for preferred access to the port: The Gold Leaf Trading Company, who wished to establish a trade route between their base in Athlatka and the rich resources of the area.

Their rest was inturrupted by a horrible, deafening moan in the middle of the night. The sound intensified until no other sound or sight mattered, and it called all who listened to the sea. Many could not withstand the power of the Call of the Sea and walked into the ocean, never to be seen again…. or so they thought.

Investigation by the adventurers revealed that the entire town had turned to madness through the worship of the Father Dagon, Abyssal Prince of the Deep. Resisting several more Calls of the Sea and defeating the priest, the alderman and the various beasts of Dagon, the adventurers found themselves in the possession of the Alderman’s legal documents.

The adventurers used these documents to broker a truce between the Neverwinter Vanguard and the Gold Leaf – the adventurers would be named the administrators of the town in exchange for securing the port. In exchange, the Neverwinter Vanguard and the Gold Leaf Trading Company agreed to put aside their differences – a secure and prosperous area served their interests well.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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